The original Galactic Civilizations was one of the first games in the genre we now know as “4X,” where the player's primary verbs are explore, expand, exploit and exterminate. It dramatically increases the size and scope of the maps, and opens the door for modders to add a virtually unlimited amount of new content to the game.” This technology allows players to experience a level of graphical detail and on-screen activity unprecedented in large-scale strategy PC games. “64-bit is huge for us, because even though games may support running on 64-bit computers, as long as that game supports 32-bit players as well, you have to design to your lowest constraint. Limiting the game to 64-bit systems, Paxton promises, will have several benefits. A grab from the trailer above, unrepresentative of gameplay.
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